Bleeding Edge: here’s 11 minutes of Ninja Theory’s extremely colourful new game
This footage might be off-screen, but it’s still a great look at what Bleeding Edge is, and how it plays.
Announced at E3 2019, Bleeding Edge was again playable at Gamescom, and Arekkz was there to check out the demo. In the footage below, Arekkz commentates over the entire match (capturing game sound on a show floor is essentially impossible). The player in the video (who is also a character artist working on the game) is playing as Gizmo, using her Mini Mech super – which, as you might expect, lets her call in a Mini Mech.
The alpha currently running is under an NDA, so footage like this is currently the best way to get a look at how the game works.
Bleeding Edge is a 4 vs 4 team fighter with hero characters that all have unique abilities. The footage shows off a standard capture point mode, and as Arekkz notes, while Gizmo is a ranged hero, many of the other characters have a melee focus. Not every point will be available for capture at any given point, apparently.
The characters in Bleeding Edge how their default attacks, but they also all have access to several unique special abilities that are on cooldown times, plus supers that charge over the length of the match.
Midway through the video the player switches to Kulev, a dude with a big robot snake around his neck. He’s more of a support character, and he has a very bad posture. He can spit acid at folks, evade from damage, and he continuously heals nearby pals.
Bleeding Edge is coming to Xbox One and PC. A release date has not yet been announced.
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